All new rewards are pretty much new wall and floor styles. There are now 2 times more quests and quest rewards. They cost a bit more but they don't take away floor space so I hope you find them useful :) I have added 3 different types and you can find them in the shop under "Lights" tab. The most requested feature by far were chandeliers. If you click it, you will activate third person mode. While in game, you can click Esc to open pause menu and then you will see a small button with a black stick-man on it. You can sit down at any bench or even switch view to the first person view! It allows you to control a customer and walk around your own tavern. I'll start with the new mode that I had so much fun developing. #Tavern master crazy games updateHello everyone! New update has been released today with many features that were requested by the community :) Let me know your thoughts and have a great day! I don't have a solution in my mind yet so I can't promise or share anything, but I just wanted to let you know I am thinking about it, I saw a lot of people suggesting that I change that :)įor the end I want to ask you a question to help me design a new feature :) If I introduced basements, how would you like to use them? Is it for storage, customers, brewery or something else? I thought we can try brainstorming that together since I really want to add basements :) There are 2 big new features that I managed to finish so far and when they are tested properly the update will be ready.īesides these 2 things I really want to solve the problem of sudden scaling of events when you unlock a new floor. Hello everyone! I didn't write anything on Steam for a while so I thought to share with you what I am working on and what will be included with the next update :) Since I will be on vacation for the next 2 weeks starting tomorrow, next update should come in the first half of September. If you want to be part of development, join Tavern Master discord server below! Make sure to write in comments what would you like to see next in the game! I'm not responding to everyone but I'm reading all the comments regularly :) When fire is extinguished you will get a popup to re-buy all burnt items instantly Waitresses will have higher priority to choose a path which is around tables and benches, not between I have also read all your feedback and suggestion and I added 3 more smaller changes: Takeout counter works well with a new decoration - small roof (awning). Second big new thing is the introduction of takeout! You can now build a counter where guests can come and order food which will then be prepared and packed for them to carry somewhere else to eat :) If you decide to include takeout counter in your tavern, you should think about increasing the size of your kitchen since it will increase the number of food orders significantly. It was a real challenge implementing rain since Tavern Master doesn't have a system for creating roofs and you obviously don't want to see it raining inside the tavern, but I managed to do it after some prototyping, I hope you will like the result :) Besides that I wanted to go even deeper with this mechanic and I made tables and seats which are outside not usable during rain, some light sources also don't work (since candles and torches can't burn in the rain of course), but when it's sunny or cloudy weather you get a bonus for every seat outside, since some people prefer having an option to sit in fresh air :) This also includes very beautiful clouds and sky (no longer single color like before). Depending on the weather you will get a bonus or a penalty to the number of customers that you get daily. There will be 6 weather conditions: sunny, partly cloudy, cloudy, light rain, heavy rain and thunderstorm. Below you can read in more details what has been added :)įirst thing is the introduction of weather. Hello everyone :) New update is finally ready! As you might have seen in the last post, biggest new things are weather system and takeout.
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